

While an alternate World War 2 with bizarre chimera sounds a bit brilliant, the actual origin of Company of Heroes is a little more down to Earth. “It was set in the ‘30s in an alternate timeline.” “It was originally a continuation from Impossible Creatures,” jokes game director Quinn Duffy, Company of Heroes’ senior designer. We’ve talked four of the original developers into taking a trip down a potholed, tank-lined memory lane with us.

I’ll mostly remember it as the reason I got chewed out by a lecturer for dozing in class, after a long night of liberating Europe.

It remains one of the most acclaimed RTS games of all time, lavished in 2006 with glowing reviews and heaps of awards. Relic celebrated the game's tenth anniversary this month. Space and sci-fi had been its muse for years, but it found, in the increased cultural interest in World War 2, another setting and the impetus for Company of Heroes. In 2001, Band of Brothers was still airing on HBO and Canadian developer Relic Entertainment was finishing up development of Impossible Creatures, its freaky animal RTS.
